Potential for being a Legendary game/series
Props:
- Kudos on the stellar presentation: plenty of fluid animations, detailed graphics & background parallaxes and a deliciously atmospheric and fitting soundtrack.
- The Eagle's tag team-style gameplay elements is a really nice touch (it's also quite useful to just look around and see if you can drop down a pit safely or if it's filled with spikes).
- Great blend of platforming and puzzles.
- Challenge level is probably right for reaching a greater audience: not too easy so that the player is bored/going through the motions, but not challenging like Devil May Cry/Ninja Gaiden games so that some players couldn't progress much into it.
- Overall, quite a stunning game!
Could be improved/change (these are really minor compared to the good):
- For all the time and effort you spent drawing, coding, etc, you should fix the spelling mistakes ("Speical points", "Signiture moves", "miracale" and so forth) which would only take a moment compared to the rest.
- This is only my opinion, but the "Lololol!" in the Spinning Agile's description feels out of place in a game that has a serious tone throughout otherwise.
These options would be handy:
- Button configuration to swap the "WASD" and Arrows keys around for players who prefers to use WASD to move a character.
- Some parts seems to be more graphic-intensive (frame rate drops a bit for me and I have a good computer, so a slower computer would probably get choppy), so a quality option could be useful as well.